The race is on, and the very fate of the world will lie in the hands of the victor. Yet others seek to harness its terrible energies for their own bitter purpose. Powerful forces move to heal the maelstrom and avert catastrophe. Now the Great Vortex falters, and the world again stands at the brink of ruin. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Players who own both games, as well as individual DLC packs, will have the option of playing them separately or as a single combined campaign map, the massive Mortal Empires campaign. It is to take place in the New World, Ulthuan and the Southlands, and will focus one the Vortex in Ulthuan, a maelstrom of arcane energies created by High Elf mages to drain excess magic and Chaos influence from the material world, and the playable races' struggle to control both it and the Ley Line network in Lustria. The game was announced on Ma, confirmed for release later that year with the introduction of the Dark Elves, High Elves, Lizardmen and Skaven. Total War: Warhammer II is the sequel to Total War: Warhammer and the second game in the trilogy.